Website powered by

Environment drills.

Environment practice utilizing normal/spec maps. Trying to get comfortable with things that I have no comfortability in.

#1 - Kitchen. First attempt at using blenders normal baking to create my own environment textures.

#1 - Kitchen. First attempt at using blenders normal baking to create my own environment textures.

#2 - Generic sci fi hallway. More deliberate exercise of creating tilable PBR textures in blender. Every texture baked from higher poly meshes, using specular baked from AO (not sure if that's right) and normal maps.

#2 - Generic sci fi hallway. More deliberate exercise of creating tilable PBR textures in blender. Every texture baked from higher poly meshes, using specular baked from AO (not sure if that's right) and normal maps.

#3 - Generic Sci fi hall; windows. Becoming more comfortable making high geometry terrain and then baking it into normal/spec maps.

#3 - Generic Sci fi hall; windows. Becoming more comfortable making high geometry terrain and then baking it into normal/spec maps.

#4 - Walkways. More drilling. More practice.

#4 - Walkways. More drilling. More practice.

#5 - Walkways 2. Another angle.

#5 - Walkways 2. Another angle.

#6 - Magic forest. I had a very difficult time with this one. I am not comfortable with organic shapes, and environments are already challenging. I had to sketch out what I wanted before hand to get bearings. Too many shadows?

#6 - Magic forest. I had a very difficult time with this one. I am not comfortable with organic shapes, and environments are already challenging. I had to sketch out what I wanted before hand to get bearings. Too many shadows?